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Triangone

2D puzzle game with procedurally generated levels via Delaunay triangulation.

UnityC#

What it is

2D puzzle game where every level is procedurally generated using Delaunay triangulation. The player clears mesh pieces without touching neighbouring elements; pieces lock and walls switch state on each turn.

My role

Solo: designer and developer.

Stack

Unity - C# - Delaunay triangulation.